Professional Overview
I'm a Software Engineer with 20 years of experience in Computer Vision and Graphics. I researched and developed a pioneering system for digital human creation at Avatar-Me; scan data processing, inspection and calibration methods for 3D Scanners and RoboCMM. I led projects in automatic robot path generation and robotic scanning. I was a lead engineer of Chaos' V-Ray, the Academy Award-winning ray tracer for the film, automotive and Archviz industry. My work has been featured in Hollywood productions like Avatar and Game of Thrones and ads for Porsche, Ferrari, Audi, Ford, and Mercedes My work at Colossyan spanned talking avatar generation, neural rendering, multi-view reconstruction, Gaussian splatting, expressive video generation, leveraging Gen AI and ML tools. At Arbrea Labs I created a human body 3D reconstruction pipeline and a model for predicting "before" and "after" correspondences for plastic surgery. My current work is focused on 3D reconstruction, Generative AI, diffusion transformers and voice cloning. My experience and professional interests include also AR/VR, rendering, visualization and simulation, Gaussian splats.
Areas of Expertise
computer vision
Develop image recognition, object detection, video analysis, and multimodal AI systems for real-world applications.
AI & Machine Learning Engineers
Design, train, and ship production ML models — from data pipelines to model inference at scale. Covers supervised learning, neural networks, LLM integration, and model optimisation.