Professional Overview
I’m a Game Designer specializing in Unreal Engine, Blueprint scripting, level design, and AI-driven workflows, with hands-on experience in building immersive gameplay systems and rapid prototypes. My work includes developing the AI Orchestrator, a full-stack platform for real-time adaptive AI workflows, which strengthened my expertise in FastAPI, Next.js, WebSockets, and Docker.Currently, I’m expanding my focus into Vibe Coding, combining AI prompting, experiential design, and intuitive prototyping to create interactive experiences that emphasize flow, mood, and emotional resonance. I bring a unique blend of technical depth and creative vision to design the next generation of AI-augmented, vibe-driven digital experiences.